FORM TOOL FUNDAMENTALS,CREATING YOUR FIRST FORREVISING A FORM,RETRIEVING FORMS,USING FORMS DESIGNER.
OVERVIEW,EXAMPLE: DISCOVERING PRIME NUMBERS,AGENDA,HEURISTICS,CONCEPTS.
THE PLEACE OF PERSONAL COMPUTING,THE ARCITECTURE OF PERSONAL COMPUTERS,INPUT DAN OUTPUT DEVICES,PROGRAMMING LANGUAGES,OPERATING SYSTEMS.
PENDAHULUAN,PROTOKOL KOMUNIKASI,MODEL REFERENSI OSI,PENGKAJIAN PROTOKOL X.25,PENGKAJIAN PROTOKOL SNA/SDLC,X.25 VS SNA.
TOPIK PENGENALAN,HARDWARE/PRANTI KERAS,PEMROGRAMAN,FILE KOMPUTER,KUMPULAN DATA DAN KONTROL.
introduction,arrays,stacks and queues,linked list,trees
algoritma dan pemrograman terstruktur, membangun program, penyajian algoritma, decision table, struktur program.
produk,proses,mengelola proyek-proyek perangkat lunak, proses perangkat lunak dan metrik proyek.
BILANGAN,MEMORI,INTRRUPT,REGISTER,MEMULAI DENGAN ASSEMBLY.